AI Insights · Timothy · April 2022
Top 5 High Fantasy Games on iOS in the US, Q1 2022
The first quarter of 2022 saw impressive performance metrics for the top high fantasy games on iOS in the US, with notable trends in downloads, revenue, and active users.
The first quarter of 2022 showcased strong performance for top high fantasy games on the iOS platform in the United States. Data from Sensor Tower reveals key trends in weekly downloads, revenue, and active user metrics for these popular titles.
Clash Royale exhibited a varied revenue trend, starting at approximately $3.8M in late December 2021, dipping to around $2.2M by mid-January, and then climbing back to nearly $2.8M by the end of March 2022. Weekly downloads saw a slight fluctuation, starting at about 191K and closing the quarter at around 187K. The game maintained a robust active user base, beginning with approximately 6.3M users and ending the quarter with about 6.9M.
Akinator saw its revenue peak at around $7.3K in mid-February before stabilizing at approximately $4K by the end of March. Weekly downloads peaked at nearly 196K in mid-February and gradually decreased to about 95K by the end of the quarter. Active users showed a high of around 214K in late February, settling at approximately 155K by the end of March.
Evony experienced a steady rise in revenue, starting at around $1.9M and peaking at approximately $2.2M by the end of March. Weekly downloads were consistent, starting at about 92K and peaking at around 131K mid-March before ending the quarter at approximately 117K. Active users mirrored this trend, beginning at around 285K and reaching a high of approximately 412K mid-March, ending the quarter at about 398K.
Clash of Clans showed fluctuating revenue, starting at approximately $4.4M, dipping to around $2.3M mid-January, and ending the quarter at about $3.4M. Weekly downloads remained relatively stable, ranging from about 85K to 95K. Active users started at around 4.6M and increased to approximately 5M by the end of March.
Coin Master displayed a consistent revenue pattern, starting at about $3.1M and maintaining around $2.4M towards the end of March. Weekly downloads started at approximately 82K, dipped to around 57K by the end of February, and rebounded to about 97K by the end of March. Active users showed a slight increase, beginning at around 386K and ending the quarter at approximately 368K.
These insights are derived from Sensor Tower data. For a more comprehensive analysis, visit Sensor Tower's platform.